Light & Wonder finalized the $1.05 billion acquisition of Grover Gaming’s charitable gaming assets. The deal includes a $850 million upfront payment and a potential $200 million earn-out over four years.
The global gaming and online casino supplier financed the deal through an $800 million loan. The expansion into charitable gaming is expected to contribute over $100 million towards the company’s adjusted EBITDA target of $1.4 billion for this year.
The valuation for the initial payment was calculated at roughly 7.7x Grover Gaming’s adjusted EBITDA of $111 million in 2024. The company generated £135 million in revenue last year.
As part of the acquisition, approximately 120 Grover Gaming employees, primarily based in Virginia, Ohio, Kentucky, New Hampshire, and North Dakota, will join Light & Wonder’s workforce. Additionally, Light & Wonder acquired over 10,000 gaming machines that can be leased to charities running Bingo, casino, or lottery events.
Acquisition enhances L&W position
Commenting on the deal, Matt Wilson, President and CEO of Light & Wonder, stated: “Grover Gaming has established itself as a leader in the fast-growing charitable gaming space. Bringing their assets and expertise into our ecosystem aligns perfectly with our strategy to expand into complementary regulated markets.”
Light & Wonder Acquires Grover Gaming For $1 BillionWilson previously commented that the company would be willing to explore expansion into sweepstakes casinos if they were to become regulated as well. However, given their current status he stated the company would not be entering the market at this time.
Light & Wonder Acquires Grover Gaming For $1 BillionGrover Gaming CEO excited by new chapter
Light & Wonder Acquires Grover Gaming For $1 Billion“Our teams share a passion for innovation and a commitment to serving customers and communities, and we’re excited to take that to the next level together.”
Light & Wonder Acquires Grover Gaming For $1 Billion boards.According to the North American Gaming Almanac, charitable gaming accounted for 1.84% of total North American gaming revenue, with a slight decline of 2.40% from the previous year.